Forza 3 opens doors to everyone

Daniel Barron
Published: 16 11 2009
Forza 3 opens doors to everyone

Have you always wanted to drive a Bugatti Veyron, but just couldn't quite afford its $1.4 million US price tag?

Maybe $69.99 is a little more in your price range.

That will also buy you track time on several circuits all over the world, including the Nürburgring and Sebring International Raceway.

For all those racing enthusiasts who follow motorsports but don't have the time, money or skills to actually get behind the wheel of a race car, the next best thing for them may be the Xbox 360 exclusive Forza Motorsport 3, the latest racing sim from developer Turn 10 Studios.

The first two Forza games were known for being for the ultra-hardcore tuners and drivers, allowing gamers to customize their vehicles to the last hood decal and exhaust tip and everything underneath. And that's not to mention the assortment of cars.

With Forza 3, all that customization is back - and yes, for the first time in a racing game, the Bugatti Veyron is available to be driven - but in an age where most developers try to have their games appeal to as many people as possible, those who are more casual will still have a lot of fun here.

At a Forza 3 preview event, Turn 10's Korey Krauskopf says that the aim of the title is to make gamers into car lovers and car lovers into gamers. To do that, he shows just how deep you can go into customizing a vehicle, while illustrating shortcuts that will make anyone being introduced to the series a lot more comfortable and less overwhelmed.

Step into your virtual garage, and you have the ability to add just about any part to any car that's in the game, depending of course on how much virtual cash you've made in races. You can individually change or adjust suspensions, engines, tires, brakes, paint jobs ... anything you want really. For those who just aren't big into the tuning scene, though, there's a new quick customization option in Forza 3 that adds parts based on how much money you've earned in races. If you're aiming for a better license class, the quick customization option will add the best parts for the money you have all with the aim of moving you up a class.

Customizing the look of your vehicle is particularly amazing, depending on just how adept you are with designing pixelated paint jobs. We see a sleek sports car covered with a faithfully recreated Hello Kitty character. Hey, to each their own, right? Krauskopf also shows us how designs can be traded online through Xbox Live. He says that there are some people out there who literally do nothing but created designs for people - no racing, no tuning, just designing, which is a testament to how well-rounded the game is.

In terms of the actual racing being more acceptable to the non-hardcore types, there are several driver assists to make things easier on those who tend to hit the throttle first, and think later. The dynamic racing line, for instance, shows the best path for a car to take, and where to brake to avoid plowing into a concrete barrier.

Krauskopf says that the most hotly-debated addition to Forza 3's assists is the rewind feature, which let's players press a button at any time and rewind a few seconds if they mess up a turn particularly badly and don't want to redo, say, the 20+ mile-long Nürburgring when you're only seconds away from the finish.

Though it may seem like blatant cheating to some, Krauskopf points out that anyone who uses an assist on a time trial will be flagged when their time is posted online.

So though many of the recreations in Forza 3 are ridiculously close to the real thing, Turn 10 is proving that there's still plenty of room in its new game for the casual crowd - even the ones that still aren't aware of that little thing called the brake pedal.